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- import 'dart:async';
- import 'dart:io';
- import 'dart:math';
- import 'package:app_tracking_transparency/app_tracking_transparency.dart';
- import 'package:applovin_max/applovin_max.dart';
- import 'package:firebase_crashlytics/firebase_crashlytics.dart';
- import 'package:firebase_messaging/firebase_messaging.dart';
- import 'package:flutter/material.dart';
- import 'package:flutter_svg/svg.dart';
- import 'package:fluttertoast/fluttertoast.dart';
- import 'package:logging/logging.dart';
- import 'package:lottie/lottie.dart';
- import 'package:provider/provider.dart';
- import 'package:puzzleweave/ads/applovin_ads_controller.dart';
- import 'package:puzzleweave/audio/jc_audio_controller.dart';
- import 'package:puzzleweave/collection/collection_screen.dart';
- import 'package:puzzleweave/config/config.dart';
- import 'package:puzzleweave/config/device.dart';
- import 'package:puzzleweave/firebase/adjust_helper.dart';
- import 'package:puzzleweave/homepage/home_board_play.dart';
- import 'package:puzzleweave/l10n/app_localizations.dart';
- import 'package:puzzleweave/models/cached_request.dart';
- import 'package:puzzleweave/models/data.dart';
- import 'package:puzzleweave/models/download.dart';
- import 'package:puzzleweave/models/items.dart';
- import 'package:puzzleweave/persistence/persistence.dart';
- import 'package:puzzleweave/platform/my_method_channel.dart';
- import 'package:puzzleweave/play/board_play.dart';
- import 'package:puzzleweave/settings/settings_screen.dart';
- import 'package:puzzleweave/skin/skin.dart';
- import 'package:puzzleweave/utils/mybutton.dart';
- import 'package:puzzleweave/utils/utils.dart';
- import '../ads/ads_state.dart';
- final Logger _log = Logger('home_screen');
- class HomeScreen extends StatefulWidget {
- const HomeScreen({super.key});
- @override
- State<StatefulWidget> createState() => _HomeScreen();
- }
- const int minimumRemoteLoadCount = 30; // 假设加载到 30 张图才算网络畅通
- class _HomeScreen extends AdsState<HomeScreen> with TickerProviderStateMixin {
- late Device device;
- late JcAudioController audio;
- late Data data;
- List<ListItem>? latest;
- late CachedRequest latestCachedRequest;
- late StreamSubscription? latestSubscription;
- // 自定义画布控制器(可选,用于控制画布绘制逻辑)
- final _canvasKey = GlobalKey<HomeBoardPlayState>();
- // !!! 新增:用于定位 Collection 按钮的 GlobalKey
- final GlobalKey _collectionKey = GlobalKey();
- bool isLoading = true;
- // !!! 新增:Collection 按钮的动画控制器和动画
- late AnimationController _collectionController; // 左上角 collection button 的动画控制器
- late Animation<double> _collectionAnimation; // 放大/缩小动画
- bool firstRun = false;
- @override
- void initState() {
- super.initState();
- _log.info("首页初始化");
- // 在组件绘制后检查 firstRun 并导航
- if (Persistence().firstRun) {
- firstRun = true;
- WidgetsBinding.instance.addPostFrameCallback((_) {
- // 仅当未跳转过时执行
- _handleFirstRunNavigation();
- });
- Persistence().firstRun = false;
- }
- device = context.read<Device>();
- audio = context.read<JcAudioController>();
- data = context.read<Data>();
- latestCachedRequest = data.latest;
- // 主动获取缓存数据(关键)
- final cachedData = latestCachedRequest.cachedData;
- if (cachedData != null) {
- _onLatestDataUpdate(cachedData);
- }
- latestSubscription = latestCachedRequest.stream.listen(_onLatestDataUpdate, onError: _onLatestDataError);
- // !!! 改造点 1: 初始化 Collection 按钮动画
- _collectionController =
- AnimationController(
- // 设定总时长
- duration: const Duration(milliseconds: 300),
- vsync: this,
- )..addStatusListener((status) {
- if (status == AnimationStatus.completed) {
- audio.playSfx(SfxType.pop);
- }
- });
- // !!! 改造点 2: 使用 TweenSequence 实现平滑的放大和缩小
- _collectionAnimation = TweenSequence<double>([
- // 阶段 1: 放大到 1.3 (占总时长的 50%)
- TweenSequenceItem(tween: Tween<double>(begin: 1.0, end: 1.4).chain(CurveTween(curve: Curves.easeOut)), weight: 40.0),
- // 阶段 2: 缩小回 1.0 (占总时长的 50%)
- TweenSequenceItem(tween: Tween<double>(begin: 1.4, end: 1.0).chain(CurveTween(curve: Curves.easeIn)), weight: 60.0),
- ]).animate(_collectionController);
- audio.startMusic();
- }
- // 首页初始化之后的跳转,首次运行直接进入play页面,上次从play页面退出有缓存存在也跳转到play页面
- void _handleFirstRunNavigation() async {
- _log.info('First run detected, navigating to initial play page.');
- final AssetItem initialItem = AssetItem(
- Config.firstId,
- '',
- 2000,
- 3000,
- 3,
- false,
- 'assets/builtin/${Config.firstId}.jpeg',
- 'assets/builtin/${Config.firstId}.jpeg',
- );
- return gotoPlay(initialItem, firstRun: true);
- }
- // 检查是否需要跳转到boardplay
- void checkGoPlay() async {
- if (currentItem != null) {
- final jsonFile = await localFile(currentItem!.jsonPath);
- final exists = await jsonFile.exists();
- // !!! 关键修复:检查当前组件是否还在组件树中
- if (!mounted) return;
- if (exists) {
- gotoPlay(currentItem!);
- }
- }
- }
- @override
- void dispose() {
- latestSubscription?.cancel();
- _collectionController.dispose();
- super.dispose();
- }
- _onLatestDataUpdate(datalist) {
- _log.info('_onLatestDataUpdate.... ');
- if (datalist != null) {
- bool check = false;
- if (currentItem == null && datalist != null && !firstRun) {
- check = true;
- }
- latest = datalist as List<ListItem>;
- isLoading = false;
- setState(() {});
- // 1. 检查数据量是否达到最低要求 (>= 30)
- final bool hasSufficientData = datalist.length >= minimumRemoteLoadCount;
- // 2. 检查数据是否来自最近一次成功的网络请求
- final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch; // !!! 关键检查点
- if (hasSufficientData) {
- // 如果数据完整,无论是否是缓存数据,都尝试初始化第三方服务(因为主页已经可以显示了)
- if (!hasInit) {
- initThird();
- }
- if (!isNetworkActive) {
- // 如果是从缓存读取的,网络状态未知,静默刷新列表即可,不触发图片下载
- Future.delayed(Duration(seconds: 3), () => refresh());
- }
- } else {
- // 数据不足 (例如,只有内置图),无论是缓存还是远程失败,都需要重试
- _log.info('Data insufficient (only ${datalist.length} items). Attempting refresh in 3s.');
- Future.delayed(Duration(seconds: 3), () => refresh());
- }
- if (check) {
- checkGoPlay();
- }
- }
- }
- _onLatestDataError(error) {
- _log.info('_onLatestDataError.... $error');
- if (latest == null || latest!.isEmpty || latest!.length < 20) {
- // 列表数据如果少于20,说明只是内置图,仍然刷新远程请求
- _log.warning("_onLatestDataError, retry again");
- // refresh();
- Future.delayed(Duration(seconds: 3), () => refresh());
- }
- }
- Future<void> refresh() async {
- _log.info('refresh...');
- await latestCachedRequest.refresh();
- }
- // ListItem? get currentItem {
- // if (latest != null && latest!.isNotEmpty && data.currentLevel < latest!.length) {
- // // return latest![data.currentLevel]; // 原来的逻辑,太过简单,如果后台图片有调整顺序变了,用户可能会遇到重复的图
- // // todo... 改成从latest列表中查找首个 data.completedWorks 中不存在的图(即首个未完成图)
- // }
- // return null;
- // }
- ListItem? get currentItem {
- // 1. 确保 latest 数据已加载
- if (latest == null || latest!.isEmpty) {
- return null;
- }
- // 2. 获取已完成作品的唯一标识符集合,方便快速查找
- // 假设 ListItem 的 id/url/name 等属性是其唯一标识。
- // 我们使用 id 作为唯一标识符。
- final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
- // 3. 遍历 latest 列表,查找第一个未完成的 Item
- for (final item in latest!) {
- // 假设 ListItem 有一个唯一的 id 属性。
- // 如果 ListItem 没有 id,您需要使用其 URL 或其他唯一标识。
- // 这里我们假设 ListItem 是 RemoteItem/AssetItem 的基类,它们有一个 String 类型的 id 属性。
- final String itemId = item.id;
- // 检查这个 id 是否在已完成集合中
- if (!completedIds.contains(itemId)) {
- _log.info('Found current item: $itemId');
- return item; // 返回找到的第一个未完成的 Item
- }
- }
- // 4. 如果所有图片都完成了
- _log.info('All items in the latest list have been completed.');
- return null;
- }
- /// 预加载未来 N 张图片到磁盘,并最后触发当前关卡下载以最大化内存缓存命中率。
- void _preloadNextImages() async {
- // 预加载数量 (包括当前关卡在内,共 20 个)
- const int totalPreloadCount = 20;
- // 1. 确保 latest 数据已加载
- if (latest == null || latest!.isEmpty || latest!.length < minimumRemoteLoadCount) {
- _log.info('Preload failed: latest list is empty.');
- return;
- }
- // 2. 查找当前未完成的第一张图片的索引 (Index of currentItem)
- final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
- int startIndex = -1;
- for (int i = 0; i < latest!.length; i++) {
- if (!completedIds.contains(latest![i].id)) {
- startIndex = i;
- break;
- }
- }
- if (startIndex == -1) {
- _log.info('Preload: All images completed, nothing to preload.');
- return;
- }
- // 确定预加载范围 (从当前图片startIndex到 totalPreloadCount 个图片)
- final int endPreloadIndex = min(startIndex + totalPreloadCount, latest!.length);
- // 3. 准备要加载的列表 (从 startIndex 开始)
- final List<ListItem> itemsToLoad = latest!.sublist(startIndex, endPreloadIndex);
- if (itemsToLoad.isEmpty) {
- _log.info('Preload: No items found in the range.');
- return;
- }
- // 4. 将当前关卡 (第一个元素) 移动到列表的末尾
- final ListItem currentItemToLoad = itemsToLoad.removeAt(0);
- itemsToLoad.add(currentItemToLoad);
- _log.info('Preloading ${itemsToLoad.length} images. Current item: ${currentItemToLoad.id} will be loaded last.');
- // 5. 循环触发 ItemLoader 加载
- int preloadCount = 0;
- for (final item in itemsToLoad) {
- // 对远程图片进行预加载
- // 我们不关心返回值或 Future,只是触发下载
- if (item is RemoteItem) {
- try {
- // 使用静态 preload 方法,不再创建复杂的 Loader 实例
- ItemLoader.preload(item, device.suggestedQuality);
- // 稍微给一点延迟,避免瞬时并发 I/O 导致 UI 顿挫
- await Future.delayed(const Duration(milliseconds: 100));
- preloadCount++;
- } catch (e) {
- _log.warning('Failed to load item for preloading: ${item.id}, error: $e');
- }
- }
- }
- _log.info('Preload initiated for $preloadCount remote images, current item was last.');
- }
- @override
- Widget build(BuildContext context) {
- if (isLoading) return scrollableDummy;
- // 2. 计算画布尺寸(宽=屏幕宽-60,高=宽×3/2)
- // final canvasWidth = device.screenSize.width - 30 * 2; // 左右各30px
- // final canvasHeight = canvasWidth * 3 / 2;
- final double availableHeight = device.screenSize.height - device.appBarHeight - device.bannerHeight - 120;
- final double paddedWidth = device.screenSize.width - 2 * 30; // padding width 30
- final double paddedHeight = availableHeight;
- final double targetWidth = paddedWidth;
- final double targetHeight = targetWidth * device.aspectRatio;
- final double canvasWidth;
- final double canvasHeight;
- if (targetHeight > paddedHeight) {
- canvasHeight = paddedHeight;
- canvasWidth = paddedHeight / device.aspectRatio;
- } else {
- canvasWidth = targetWidth;
- canvasHeight = targetHeight;
- }
- return Scaffold(
- backgroundColor: SkinHelper.colorWhite,
- appBar: AppBar(
- backgroundColor: SkinHelper.colorWhite,
- // elevation: 1,
- centerTitle: true,
- leading: RepaintBoundary(
- // !!! 改造点 3: 添加 ScaleTransition
- key: _collectionKey, // 关联 GlobalKey
- child: ScaleTransition(
- scale: _collectionAnimation, // 使用定义的放大/缩小动画
- child: IconButton(
- onPressed: () {
- audio.playSfx(SfxType.click);
- Navigator.push(context, CollectionScreen.buildRoute());
- },
- icon: const Icon(Icons.collections, color: Colors.black87),
- ),
- ),
- ),
- // title: const Text(
- // 'Jigsort Solitaire',
- // style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
- // ),
- // 🚀 改造点:将 Text 标题替换为 SvgPicture
- title: SvgPicture.asset(
- 'assets/images/title.svg', // 替换为您的 SVG 文件路径
- height: 32, // 根据您的设计调整高度,确保它在 AppBar 中显示良好
- // colorFilter: const ColorFilter.mode(Colors.black87, BlendMode.srcIn), // 如果SVG是单色,可以设置颜色
- placeholderBuilder: (BuildContext context) => const Text(
- // 占位符,以防SVG加载失败
- 'Jigsort Solitaire',
- style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
- ),
- ),
- actions: [
- IconButton(
- onPressed: () {
- audio.playSfx(SfxType.click);
- // AppLovinMAX.showMediationDebugger();
- // Navigator.push(context, SettingsDialog.buildRoute());
- Navigator.push(context, SettingScreen.buildRoute());
- },
- icon: const Icon(Icons.settings, color: Colors.black87),
- ),
- ],
- ),
- body: Column(
- mainAxisAlignment: MainAxisAlignment.spaceBetween,
- children: [
- Expanded(
- child: Column(
- mainAxisAlignment: MainAxisAlignment.spaceEvenly,
- children: [
- // 2. 画布区域(固定尺寸)
- Padding(
- padding: const EdgeInsets.symmetric(horizontal: 30), // 左右30px
- child: SizedBox(
- width: canvasWidth,
- height: canvasHeight,
- child: ValueListenableBuilder(
- valueListenable: data.completedWorks,
- builder: (context, value, child) {
- return HomeBoardPlay(
- key: _canvasKey,
- canvasWidth: canvasWidth,
- canvasHeight: canvasHeight,
- collectionKey: _collectionKey,
- onCollectionDone: () {
- // collection unlocking 动画结束,启动collection button 的接收反馈动画
- _log.info('onCollectionDone, 启动合集收纳反馈动画');
- audio.playSfx(SfxType.appear);
- _collectionController.forward(from: 0.0);
- },
- );
- },
- ),
- ),
- ),
- playButton,
- ],
- ),
- ),
- SafeArea(
- child: SizedBox(
- // 始终预留高度,防止 Banner 出现时下方 UI 整体上跳(Layout Jitter)
- height: context.read<Device>().bannerHeight,
- width: double.infinity,
- child: isBannerVisible ? getBanner('home_bottom') : const SizedBox.shrink(), // 隐藏时完全不占位或保持留白
- ),
- ),
- ],
- ),
- );
- }
- void gotoPlay(ListItem item, {bool firstRun = false}) async {
- _log.info('goto play, firstRun = $firstRun');
- // !!! 增加保护
- if (!mounted) return;
- PageRouteBuilder? pageRouteBuilder = BoardPlay.buildRoute(item, firstRun: firstRun);
- final result = await Navigator.push(context, pageRouteBuilder);
- if (!mounted) return;
- if (result != null && result == true) {
- // 通关返回, 展示翻牌
- _canvasKey.currentState?.startFlipAnimation();
- final bool hasSufficientData = latest != null && latest!.length >= minimumRemoteLoadCount;
- final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch;
- if (hasSufficientData) {
- // 1. 数据完整:如果网络活跃,立即顺延预加载。
- if (isNetworkActive) {
- _log.info('Game finished, data complete & Network Active. Triggering sequential preloading...');
- _preloadNextImages();
- } else {
- // 2. 数据完整但网络不活跃/状态未知:尝试刷新,让 _onLatestDataUpdate 负责后续处理
- _log.info('Game finished, data complete but Network inactive. Attempting refresh.');
- refresh();
- }
- } else {
- // 3. 数据不完整:无论如何都需要刷新,让 _onLatestDataUpdate 重新处理
- _log.info('Game finished, remote data incomplete. Attempting refresh...');
- refresh();
- }
- } else {
- // 非关卡通关返回,在这里播放插屏广告
- // showInterstitialAd("level_exit", currentItem!.id, data.currentLevel);
- }
- }
- Widget get playButton {
- return MyElevatedButton(
- width: device.isTablet ? 300 : 200,
- height: 70,
- borderRadius: BorderRadius.circular(20),
- gradient: LinearGradient(colors: [SkinHelper.coreBgColor, SkinHelper.slotBorderColor]),
- onPressed: () async {
- audio.playSfx(SfxType.click);
- if (currentItem != null) {
- gotoPlay(currentItem!);
- } else {
- Fluttertoast.showToast(
- msg: AppLocalizations.of(context)!.noMorePicture,
- toastLength: Toast.LENGTH_SHORT,
- gravity: ToastGravity.CENTER,
- timeInSecForIosWeb: 1,
- backgroundColor: SkinHelper.slotBorderColor,
- textColor: Colors.white,
- fontSize: 16.0,
- );
- }
- },
- child: Column(
- mainAxisAlignment: MainAxisAlignment.center,
- children: [
- Text(
- AppLocalizations.of(context)!.play,
- style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold),
- ),
- ValueListenableBuilder<List<Work>>(
- valueListenable: data.completedWorks,
- builder: (context, isSoundOn, child) {
- return Text('${AppLocalizations.of(context)!.level} ${data.currentLevel + 1}', style: const TextStyle(color: Colors.white, fontSize: 16));
- },
- ),
- ],
- ),
- );
- }
- // Widget get scrollableDummy => Scaffold(
- // body: LayoutBuilder(
- // builder: (p0, p1) {
- // return SingleChildScrollView(
- // physics: const AlwaysScrollableScrollPhysics(),
- // child: SizedBox(
- // height: p1.maxHeight,
- // child: Center(child: ListView(shrinkWrap: true, children: [Lottie.asset('assets/lottie/loading.json', height: 100)])),
- // ),
- // );
- // },
- // ),
- // );
- Widget get scrollableDummy => Scaffold(
- backgroundColor: SkinHelper.colorWhite,
- body: Center(
- child: Column(
- mainAxisAlignment: MainAxisAlignment.center,
- children: [
- // 使用原生最轻量的进度指示器
- SizedBox(width: 40, height: 40, child: CircularProgressIndicator(strokeWidth: 3, valueColor: AlwaysStoppedAnimation<Color>(SkinHelper.coreBgColor))),
- const SizedBox(height: 20),
- // 可选:添加一个简单的文字,让用户知道在加载
- Text(
- "Loading...",
- style: TextStyle(color: SkinHelper.slotBorderColor.withOpacity(0.7), fontSize: 14, fontWeight: FontWeight.w500),
- ),
- ],
- ),
- ),
- );
- ///////////////////////// 初始化相关 /////////////////////////
- static bool hasInit = false;
- static MyMethodChannel platform = MyMethodChannel();
- // 在列表刷出来后才正式初始化admod等组件
- void initThird() async {
- if (hasInit) return;
- hasInit = true;
- // 有了UMP后, 这里的ATT就不需要了
- // bool auth = await initATT();
- // if (auth) {
- // await platform.setHasUserConsent(true);
- // await platform.setAdvertiserTrackingEnabled(true);
- // }
- // await initUMP(); // 征询欧洲用户同意 // applovin max 已经可以自动处理,这里不需要了
- TrackingStatus attStatus = await AppTrackingTransparency.trackingAuthorizationStatus;
- if (attStatus == TrackingStatus.authorized && Platform.isIOS) {
- // ATT 通过之后,ios需要调用相关的原生sdk接口做进一步的初始化
- // await platform.setHasUserConsent(true);
- // await platform.setAdvertiserTrackingEnabled(true);
- }
- initFCM(); // 消息推送许可弹窗
- initAd(); // admod 的广告加载安排在iOS ATT 之后,以便能够加载到个性化广告
- AdjustHelper.init(Persistence().uuid); // 初始化Adjust
- final idfa = await AppTrackingTransparency.getAdvertisingIdentifier();
- _log.info("idfa: $idfa");
- }
- /////////////////////////// ATT ///////////////////////////
- // Platform messages are asynchronous, so we initialize in an async method.
- Future<bool> initATT() async {
- TrackingStatus status = await AppTrackingTransparency.trackingAuthorizationStatus;
- _log.info('initATT111 $status');
- // If the system can show an authorization request dialog
- if (status == TrackingStatus.notDetermined) {
- // Show a custom explainer dialog before the system dialog
- // await showCustomTrackingDialog(context);
- // Wait for dialog popping animation
- // await Future.delayed(const Duration(milliseconds: 200));
- // Request system's tracking authorization dialog
- status = await AppTrackingTransparency.requestTrackingAuthorization();
- _log.info('initATT222 $status');
- }
- if (status == TrackingStatus.authorized) {
- return true;
- }
- return false;
- }
- // no need
- Future<void> showCustomTrackingDialog(BuildContext context) async => await showDialog<void>(
- context: context,
- builder: (context) => AlertDialog(
- title: const Text('Dear User'),
- content: const Text(
- 'We care about your privacy and data security. We keep this app free by showing ads. '
- 'Can we continue to use your data to tailor ads for you?\n\nYou can change your choice anytime in the app settings. '
- 'Our partners will collect data and use a unique identifier on your device to show you ads.',
- ),
- actions: [TextButton(onPressed: () => Navigator.pop(context), child: const Text('Continue'))],
- ),
- );
- /////////////////////////////////////////////////////////
- /// 初始化广告模块
- initAd() {
- _log.info('initAd');
- // AdsController adsController = context.read<AdsController>();
- // adsController.initialize();
- ApplovinAdsController applovinAdsController = context.read<ApplovinAdsController>();
- applovinAdsController.initialize();
- }
- /////////////////////////// FCM ///////////////////////////
- // 消息推送许可弹框
- initFCM() async {
- try {
- final fcmToken = await FirebaseMessaging.instance.getToken();
- _log.info("FCM Token: $fcmToken");
- FirebaseMessaging messaging = FirebaseMessaging.instance;
- NotificationSettings settings = await messaging.requestPermission(
- alert: true,
- announcement: false,
- badge: true,
- carPlay: false,
- criticalAlert: false,
- provisional: false,
- sound: true,
- );
- _log.warning('User granted permission: ${settings.authorizationStatus}');
- } catch (e) {
- FirebaseCrashlytics.instance.log("FCM FirebaseMessaging.instance.getToken error: $e");
- _log.warning(e);
- }
- }
- }
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