home_screen.dart 24 KB

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  1. import 'dart:async';
  2. import 'dart:io';
  3. import 'dart:math';
  4. import 'package:app_tracking_transparency/app_tracking_transparency.dart';
  5. import 'package:firebase_crashlytics/firebase_crashlytics.dart';
  6. import 'package:firebase_messaging/firebase_messaging.dart';
  7. import 'package:flutter/material.dart';
  8. import 'package:flutter_svg/svg.dart';
  9. import 'package:fluttertoast/fluttertoast.dart';
  10. import 'package:logging/logging.dart';
  11. import 'package:lottie/lottie.dart';
  12. import 'package:provider/provider.dart';
  13. import 'package:puzzleweave/ads/applovin_ads_controller.dart';
  14. import 'package:puzzleweave/audio/jc_audio_controller.dart';
  15. import 'package:puzzleweave/collection/collection_screen.dart';
  16. import 'package:puzzleweave/config/config.dart';
  17. import 'package:puzzleweave/config/device.dart';
  18. import 'package:puzzleweave/firebase/adjust_helper.dart';
  19. import 'package:puzzleweave/homepage/home_board_play.dart';
  20. import 'package:puzzleweave/l10n/app_localizations.dart';
  21. import 'package:puzzleweave/models/cached_request.dart';
  22. import 'package:puzzleweave/models/data.dart';
  23. import 'package:puzzleweave/models/download.dart';
  24. import 'package:puzzleweave/models/items.dart';
  25. import 'package:puzzleweave/persistence/persistence.dart';
  26. import 'package:puzzleweave/platform/my_method_channel.dart';
  27. import 'package:puzzleweave/play/board_play.dart';
  28. import 'package:puzzleweave/settings/settings_screen.dart';
  29. import 'package:puzzleweave/skin/skin.dart';
  30. import 'package:puzzleweave/utils/mybutton.dart';
  31. import 'package:puzzleweave/utils/utils.dart';
  32. import '../ads/ads_state.dart';
  33. final Logger _log = Logger('home_screen');
  34. class HomeScreen extends StatefulWidget {
  35. const HomeScreen({super.key});
  36. @override
  37. State<StatefulWidget> createState() => _HomeScreen();
  38. }
  39. const int minimumRemoteLoadCount = 30; // 假设加载到 30 张图才算网络畅通
  40. class _HomeScreen extends AdsState<HomeScreen> with TickerProviderStateMixin {
  41. late Device device;
  42. late JcAudioController audio;
  43. late Data data;
  44. List<ListItem>? latest;
  45. late CachedRequest latestCachedRequest;
  46. late StreamSubscription? latestSubscription;
  47. // 自定义画布控制器(可选,用于控制画布绘制逻辑)
  48. final _canvasKey = GlobalKey<HomeBoardPlayState>();
  49. // !!! 新增:用于定位 Collection 按钮的 GlobalKey
  50. final GlobalKey _collectionKey = GlobalKey();
  51. bool isLoading = true;
  52. // !!! 新增:Collection 按钮的动画控制器和动画
  53. late AnimationController _collectionController; // 左上角 collection button 的动画控制器
  54. late Animation<double> _collectionAnimation; // 放大/缩小动画
  55. bool firstRun = false;
  56. @override
  57. void initState() {
  58. super.initState();
  59. _log.info("首页初始化");
  60. // 在组件绘制后检查 firstRun 并导航
  61. if (Persistence().firstRun) {
  62. firstRun = true;
  63. WidgetsBinding.instance.addPostFrameCallback((_) {
  64. // 仅当未跳转过时执行
  65. _handleFirstRunNavigation();
  66. });
  67. Persistence().firstRun = false;
  68. }
  69. device = context.read<Device>();
  70. audio = context.read<JcAudioController>();
  71. data = context.read<Data>();
  72. latestCachedRequest = data.latest;
  73. // 主动获取缓存数据(关键)
  74. final cachedData = latestCachedRequest.cachedData;
  75. if (cachedData != null) {
  76. _onLatestDataUpdate(cachedData);
  77. }
  78. latestSubscription = latestCachedRequest.stream.listen(_onLatestDataUpdate, onError: _onLatestDataError);
  79. // !!! 改造点 1: 初始化 Collection 按钮动画
  80. _collectionController =
  81. AnimationController(
  82. // 设定总时长
  83. duration: const Duration(milliseconds: 300),
  84. vsync: this,
  85. )..addStatusListener((status) {
  86. if (status == AnimationStatus.completed) {
  87. audio.playSfx(SfxType.pop);
  88. }
  89. });
  90. // !!! 改造点 2: 使用 TweenSequence 实现平滑的放大和缩小
  91. _collectionAnimation = TweenSequence<double>([
  92. // 阶段 1: 放大到 1.3 (占总时长的 50%)
  93. TweenSequenceItem(tween: Tween<double>(begin: 1.0, end: 1.4).chain(CurveTween(curve: Curves.easeOut)), weight: 40.0),
  94. // 阶段 2: 缩小回 1.0 (占总时长的 50%)
  95. TweenSequenceItem(tween: Tween<double>(begin: 1.4, end: 1.0).chain(CurveTween(curve: Curves.easeIn)), weight: 60.0),
  96. ]).animate(_collectionController);
  97. audio.startMusic();
  98. }
  99. // 首页初始化之后的跳转,首次运行直接进入play页面,上次从play页面退出有缓存存在也跳转到play页面
  100. void _handleFirstRunNavigation() async {
  101. _log.info('First run detected, navigating to initial play page.');
  102. final AssetItem initialItem = AssetItem(
  103. Config.firstId,
  104. '',
  105. 2000,
  106. 3000,
  107. 3,
  108. false,
  109. 'assets/builtin/${Config.firstId}.jpeg',
  110. 'assets/builtin/${Config.firstId}.jpeg',
  111. );
  112. return gotoPlay(initialItem, firstRun: true);
  113. }
  114. // 检查是否需要跳转到boardplay
  115. void checkGoPlay() async {
  116. if (currentItem != null) {
  117. final jsonFile = await localFile(currentItem!.jsonPath);
  118. if (await jsonFile.exists()) {
  119. // 之前玩过有缓存, 直接进入play界面
  120. gotoPlay(currentItem!);
  121. }
  122. }
  123. }
  124. @override
  125. void dispose() {
  126. latestSubscription?.cancel();
  127. _collectionController.dispose();
  128. super.dispose();
  129. }
  130. _onLatestDataUpdate(datalist) {
  131. _log.info('_onLatestDataUpdate.... ');
  132. if (datalist != null) {
  133. bool check = false;
  134. if (currentItem == null && datalist != null && !firstRun) {
  135. check = true;
  136. }
  137. latest = datalist as List<ListItem>;
  138. isLoading = false;
  139. setState(() {});
  140. // 1. 检查数据量是否达到最低要求 (>= 30)
  141. final bool hasSufficientData = datalist.length >= minimumRemoteLoadCount;
  142. // 2. 检查数据是否来自最近一次成功的网络请求
  143. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch; // !!! 关键检查点
  144. if (hasSufficientData) {
  145. // 如果数据完整,无论是否是缓存数据,都尝试初始化第三方服务(因为主页已经可以显示了)
  146. if (!hasInit) {
  147. initThird();
  148. }
  149. // !!! 核心修改:只有在数据完整且最近网络请求成功时,才启动预加载
  150. if (isNetworkActive) {
  151. _log.info('Data sufficient AND Network Active. Starting preload.');
  152. Future.delayed(const Duration(seconds: 3), () => _preloadNextImages());
  153. } else {
  154. // 数据完整,但来自缓存,网络状态未知,3秒后尝试刷新(refresh)
  155. _log.info('Data sufficient BUT Network status unknown/inactive. Attempting refresh in 3s.');
  156. Future.delayed(Duration(seconds: 3), () => refresh());
  157. }
  158. } else {
  159. // 数据不足 (例如,只有内置图),无论是缓存还是远程失败,都需要重试
  160. _log.info('Data insufficient (only ${datalist.length} items). Attempting refresh in 3s.');
  161. Future.delayed(Duration(seconds: 3), () => refresh());
  162. }
  163. if (check) {
  164. checkGoPlay();
  165. }
  166. }
  167. }
  168. _onLatestDataError(error) {
  169. _log.info('_onLatestDataError.... $error');
  170. if (latest == null || latest!.isEmpty || latest!.length < 20) {
  171. // 列表数据如果少于20,说明只是内置图,仍然刷新远程请求
  172. _log.warning("_onLatestDataError, retry again");
  173. // refresh();
  174. Future.delayed(Duration(seconds: 3), () => refresh());
  175. }
  176. }
  177. Future<void> refresh() async {
  178. _log.info('refresh...');
  179. await latestCachedRequest.refresh();
  180. }
  181. // ListItem? get currentItem {
  182. // if (latest != null && latest!.isNotEmpty && data.currentLevel < latest!.length) {
  183. // // return latest![data.currentLevel]; // 原来的逻辑,太过简单,如果后台图片有调整顺序变了,用户可能会遇到重复的图
  184. // // todo... 改成从latest列表中查找首个 data.completedWorks 中不存在的图(即首个未完成图)
  185. // }
  186. // return null;
  187. // }
  188. ListItem? get currentItem {
  189. // 1. 确保 latest 数据已加载
  190. if (latest == null || latest!.isEmpty) {
  191. return null;
  192. }
  193. // 2. 获取已完成作品的唯一标识符集合,方便快速查找
  194. // 假设 ListItem 的 id/url/name 等属性是其唯一标识。
  195. // 我们使用 id 作为唯一标识符。
  196. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  197. // 3. 遍历 latest 列表,查找第一个未完成的 Item
  198. for (final item in latest!) {
  199. // 假设 ListItem 有一个唯一的 id 属性。
  200. // 如果 ListItem 没有 id,您需要使用其 URL 或其他唯一标识。
  201. // 这里我们假设 ListItem 是 RemoteItem/AssetItem 的基类,它们有一个 String 类型的 id 属性。
  202. final String itemId = item.id;
  203. // 检查这个 id 是否在已完成集合中
  204. if (!completedIds.contains(itemId)) {
  205. _log.info('Found current item: $itemId');
  206. return item; // 返回找到的第一个未完成的 Item
  207. }
  208. }
  209. // 4. 如果所有图片都完成了
  210. _log.info('All items in the latest list have been completed.');
  211. return null;
  212. }
  213. /// 预加载未来 N 张图片到磁盘,并最后触发当前关卡下载以最大化内存缓存命中率。
  214. void _preloadNextImages() {
  215. // 预加载数量 (包括当前关卡在内,共 20 个)
  216. const int totalPreloadCount = 20;
  217. // 1. 确保 latest 数据已加载
  218. if (latest == null || latest!.isEmpty || latest!.length < minimumRemoteLoadCount) {
  219. _log.info('Preload failed: latest list is empty.');
  220. return;
  221. }
  222. // 2. 查找当前未完成的第一张图片的索引 (Index of currentItem)
  223. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  224. int startIndex = -1;
  225. for (int i = 0; i < latest!.length; i++) {
  226. if (!completedIds.contains(latest![i].id)) {
  227. startIndex = i;
  228. break;
  229. }
  230. }
  231. if (startIndex == -1) {
  232. _log.info('Preload: All images completed, nothing to preload.');
  233. return;
  234. }
  235. // 确定预加载范围 (从当前图片startIndex到 totalPreloadCount 个图片)
  236. final int endPreloadIndex = min(startIndex + totalPreloadCount, latest!.length);
  237. // 3. 准备要加载的列表 (从 startIndex 开始)
  238. final List<ListItem> itemsToLoad = latest!.sublist(startIndex, endPreloadIndex);
  239. if (itemsToLoad.isEmpty) {
  240. _log.info('Preload: No items found in the range.');
  241. return;
  242. }
  243. // 4. 将当前关卡 (第一个元素) 移动到列表的末尾
  244. final ListItem currentItemToLoad = itemsToLoad.removeAt(0);
  245. itemsToLoad.add(currentItemToLoad);
  246. _log.info('Preloading ${itemsToLoad.length} images. Current item: ${currentItemToLoad.id} will be loaded last.');
  247. // 5. 循环触发 ItemLoader 加载
  248. int preloadCount = 0;
  249. for (final itemToLoad in itemsToLoad) {
  250. // 对远程图片进行预加载
  251. // 调用 ItemLoader.load,它会使用 Download 单例进行下载和缓存
  252. // 我们不关心返回值或 Future,只是触发下载
  253. if (itemToLoad is RemoteItem) {
  254. try {
  255. // 触发下载。对于非当前关卡,下载器会完成下载并写入磁盘,然后可能释放内存。
  256. // 对于当前关卡 (最后一个被调用的),它留在内存中的可能性最大。
  257. ItemLoader.load(itemToLoad);
  258. preloadCount++;
  259. } catch (e) {
  260. _log.warning('Failed to load item for preloading: ${itemToLoad.id}, error: $e');
  261. }
  262. }
  263. }
  264. _log.info('Preload initiated for $preloadCount remote images, current item was last.');
  265. }
  266. @override
  267. Widget build(BuildContext context) {
  268. if (isLoading) return scrollableDummy;
  269. // 2. 计算画布尺寸(宽=屏幕宽-60,高=宽×3/2)
  270. // final canvasWidth = device.screenSize.width - 30 * 2; // 左右各30px
  271. // final canvasHeight = canvasWidth * 3 / 2;
  272. final double availableHeight = device.screenSize.height - device.appBarHeight - device.bannerHeight - 120;
  273. final double paddedWidth = device.screenSize.width - 2 * 30; // padding width 30
  274. final double paddedHeight = availableHeight;
  275. final double targetWidth = paddedWidth;
  276. final double targetHeight = targetWidth * device.aspectRatio;
  277. final double canvasWidth;
  278. final double canvasHeight;
  279. if (targetHeight > paddedHeight) {
  280. canvasHeight = paddedHeight;
  281. canvasWidth = paddedHeight / device.aspectRatio;
  282. } else {
  283. canvasWidth = targetWidth;
  284. canvasHeight = targetHeight;
  285. }
  286. return Scaffold(
  287. appBar: AppBar(
  288. backgroundColor: Colors.white,
  289. elevation: 1,
  290. centerTitle: true,
  291. leading: RepaintBoundary(
  292. // !!! 改造点 3: 添加 ScaleTransition
  293. key: _collectionKey, // 关联 GlobalKey
  294. child: ScaleTransition(
  295. scale: _collectionAnimation, // 使用定义的放大/缩小动画
  296. child: IconButton(
  297. onPressed: () {
  298. audio.playSfx(SfxType.click);
  299. Navigator.push(context, CollectionScreen.buildRoute());
  300. },
  301. icon: const Icon(Icons.collections, color: Colors.black87),
  302. ),
  303. ),
  304. ),
  305. // title: const Text(
  306. // 'Jigsort Solitaire',
  307. // style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  308. // ),
  309. // 🚀 改造点:将 Text 标题替换为 SvgPicture
  310. title: SvgPicture.asset(
  311. 'assets/images/title.svg', // 替换为您的 SVG 文件路径
  312. height: 32, // 根据您的设计调整高度,确保它在 AppBar 中显示良好
  313. // colorFilter: const ColorFilter.mode(Colors.black87, BlendMode.srcIn), // 如果SVG是单色,可以设置颜色
  314. placeholderBuilder: (BuildContext context) => const Text(
  315. // 占位符,以防SVG加载失败
  316. 'Jigsort Solitaire',
  317. style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  318. ),
  319. ),
  320. actions: [
  321. IconButton(
  322. onPressed: () {
  323. audio.playSfx(SfxType.click);
  324. // Navigator.push(context, SettingsDialog.buildRoute());
  325. Navigator.push(context, SettingScreen.buildRoute());
  326. },
  327. icon: const Icon(Icons.settings, color: Colors.black87),
  328. ),
  329. ],
  330. ),
  331. body: Column(
  332. mainAxisAlignment: MainAxisAlignment.spaceBetween,
  333. children: [
  334. Expanded(
  335. child: Column(
  336. mainAxisAlignment: MainAxisAlignment.spaceEvenly,
  337. children: [
  338. // 2. 画布区域(固定尺寸)
  339. Padding(
  340. padding: const EdgeInsets.symmetric(horizontal: 30), // 左右30px
  341. child: SizedBox(
  342. width: canvasWidth,
  343. height: canvasHeight,
  344. child: ValueListenableBuilder(
  345. valueListenable: data.completedWorks,
  346. builder: (context, value, child) {
  347. return HomeBoardPlay(
  348. key: _canvasKey,
  349. canvasWidth: canvasWidth,
  350. canvasHeight: canvasHeight,
  351. collectionKey: _collectionKey,
  352. onCollectionDone: () {
  353. // collection unlocking 动画结束,启动collection button 的接收反馈动画
  354. _log.info('onCollectionDone, 启动合集收纳反馈动画');
  355. audio.playSfx(SfxType.appear);
  356. _collectionController.forward(from: 0.0);
  357. },
  358. );
  359. },
  360. ),
  361. ),
  362. ),
  363. playButton,
  364. ],
  365. ),
  366. ),
  367. SafeArea(
  368. child: SizedBox(
  369. // 始终预留一个固定的高度,防止布局跳变
  370. height: context.read<Device>().bannerHeight,
  371. width: double.infinity,
  372. child: FutureBuilder<bool>(
  373. future: _bannerReadyAndShouldShow(),
  374. builder: (context, snapshot) {
  375. if (snapshot.hasData && snapshot.data == true) {
  376. return adBanner;
  377. }
  378. return Container(
  379. // color: Colors.grey.shade100,
  380. );
  381. },
  382. ),
  383. ),
  384. ),
  385. ],
  386. ),
  387. );
  388. }
  389. void gotoPlay(ListItem item, {bool firstRun = false}) async {
  390. _log.info('goto play, firstRun = $firstRun');
  391. PageRouteBuilder? pageRouteBuilder = BoardPlay.buildRoute(item, firstRun: firstRun);
  392. final result = await Navigator.push(context, pageRouteBuilder);
  393. if (!mounted) return;
  394. if (result != null && result == true) {
  395. // 通关返回, 展示翻牌
  396. _canvasKey.currentState?.startFlipAnimation();
  397. final bool hasSufficientData = latest != null && latest!.length >= minimumRemoteLoadCount;
  398. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch;
  399. if (hasSufficientData) {
  400. // 1. 数据完整:如果网络活跃,立即顺延预加载。
  401. if (isNetworkActive) {
  402. _log.info('Game finished, data complete & Network Active. Triggering sequential preloading...');
  403. _preloadNextImages();
  404. } else {
  405. // 2. 数据完整但网络不活跃/状态未知:尝试刷新,让 _onLatestDataUpdate 负责后续处理
  406. _log.info('Game finished, data complete but Network inactive. Attempting refresh.');
  407. refresh();
  408. }
  409. } else {
  410. // 3. 数据不完整:无论如何都需要刷新,让 _onLatestDataUpdate 重新处理
  411. _log.info('Game finished, remote data incomplete. Attempting refresh...');
  412. refresh();
  413. }
  414. } else {
  415. // 非关卡通关返回,在这里播放插屏广告
  416. // showInterstitialAd("level_exit", currentItem!.id, data.currentLevel);
  417. }
  418. }
  419. Widget get playButton {
  420. return MyElevatedButton(
  421. width: device.isTablet ? 300 : 200,
  422. height: 70,
  423. borderRadius: BorderRadius.circular(20),
  424. gradient: LinearGradient(colors: [SkinHelper.coreBgColor, SkinHelper.slotBorderColor]),
  425. onPressed: () async {
  426. audio.playSfx(SfxType.click);
  427. if (currentItem != null) {
  428. gotoPlay(currentItem!);
  429. } else {
  430. Fluttertoast.showToast(
  431. msg: AppLocalizations.of(context)!.noMorePicture,
  432. toastLength: Toast.LENGTH_SHORT,
  433. gravity: ToastGravity.CENTER,
  434. timeInSecForIosWeb: 1,
  435. backgroundColor: SkinHelper.slotBorderColor,
  436. textColor: Colors.white,
  437. fontSize: 16.0,
  438. );
  439. }
  440. },
  441. child: Column(
  442. mainAxisAlignment: MainAxisAlignment.center,
  443. children: [
  444. Text(
  445. AppLocalizations.of(context)!.play,
  446. style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold),
  447. ),
  448. ValueListenableBuilder<List<Work>>(
  449. valueListenable: data.completedWorks,
  450. builder: (context, isSoundOn, child) {
  451. return Text('${AppLocalizations.of(context)!.level} ${data.currentLevel + 1}', style: const TextStyle(color: Colors.white, fontSize: 16));
  452. },
  453. ),
  454. ],
  455. ),
  456. );
  457. }
  458. Widget get scrollableDummy => Scaffold(
  459. body: LayoutBuilder(
  460. builder: (p0, p1) {
  461. return SingleChildScrollView(
  462. physics: const AlwaysScrollableScrollPhysics(),
  463. child: SizedBox(
  464. height: p1.maxHeight,
  465. child: Center(child: ListView(shrinkWrap: true, children: [Lottie.asset('assets/lottie/loading.json', height: 100)])),
  466. ),
  467. );
  468. },
  469. ),
  470. );
  471. ///////////////////////// 初始化相关 /////////////////////////
  472. static bool hasInit = false;
  473. static MyMethodChannel platform = MyMethodChannel();
  474. // 在列表刷出来后才正式初始化admod等组件
  475. void initThird() async {
  476. if (hasInit) return;
  477. hasInit = true;
  478. // 有了UMP后, 这里的ATT就不需要了
  479. // bool auth = await initATT();
  480. // if (auth) {
  481. // await platform.setHasUserConsent(true);
  482. // await platform.setAdvertiserTrackingEnabled(true);
  483. // }
  484. // await initUMP(); // 征询欧洲用户同意 // applovin max 已经可以自动处理,这里不需要了
  485. TrackingStatus attStatus = await AppTrackingTransparency.trackingAuthorizationStatus;
  486. if (attStatus == TrackingStatus.authorized && Platform.isIOS) {
  487. // ATT 通过之后,ios需要调用相关的原生sdk接口做进一步的初始化
  488. // await platform.setHasUserConsent(true);
  489. // await platform.setAdvertiserTrackingEnabled(true);
  490. }
  491. initFCM(); // 消息推送许可弹窗
  492. initAd(); // admod 的广告加载安排在iOS ATT 之后,以便能够加载到个性化广告
  493. AdjustHelper.init(Persistence().uuid); // 初始化Adjust
  494. final idfa = await AppTrackingTransparency.getAdvertisingIdentifier();
  495. _log.info("idfa: $idfa");
  496. }
  497. /////////////////////////// ATT ///////////////////////////
  498. // Platform messages are asynchronous, so we initialize in an async method.
  499. Future<bool> initATT() async {
  500. TrackingStatus status = await AppTrackingTransparency.trackingAuthorizationStatus;
  501. _log.info('initATT111 $status');
  502. // If the system can show an authorization request dialog
  503. if (status == TrackingStatus.notDetermined) {
  504. // Show a custom explainer dialog before the system dialog
  505. // await showCustomTrackingDialog(context);
  506. // Wait for dialog popping animation
  507. // await Future.delayed(const Duration(milliseconds: 200));
  508. // Request system's tracking authorization dialog
  509. status = await AppTrackingTransparency.requestTrackingAuthorization();
  510. _log.info('initATT222 $status');
  511. }
  512. if (status == TrackingStatus.authorized) {
  513. return true;
  514. }
  515. return false;
  516. }
  517. // no need
  518. Future<void> showCustomTrackingDialog(BuildContext context) async => await showDialog<void>(
  519. context: context,
  520. builder: (context) => AlertDialog(
  521. title: const Text('Dear User'),
  522. content: const Text(
  523. 'We care about your privacy and data security. We keep this app free by showing ads. '
  524. 'Can we continue to use your data to tailor ads for you?\n\nYou can change your choice anytime in the app settings. '
  525. 'Our partners will collect data and use a unique identifier on your device to show you ads.',
  526. ),
  527. actions: [TextButton(onPressed: () => Navigator.pop(context), child: const Text('Continue'))],
  528. ),
  529. );
  530. /////////////////////////////////////////////////////////
  531. /// 初始化广告模块
  532. initAd() {
  533. _log.info('initAd');
  534. // AdsController adsController = context.read<AdsController>();
  535. // adsController.initialize();
  536. ApplovinAdsController applovinAdsController = context.read<ApplovinAdsController>();
  537. applovinAdsController.initialize();
  538. }
  539. /// gallery页面加载的时候,可能广告模块还没有初始化完毕
  540. Future<bool> _bannerReadyAndShouldShow() async {
  541. bool ready = await adSDKReady();
  542. return ready && shouldShowBannerAd(data.currentLevel);
  543. }
  544. /////////////////////////// FCM ///////////////////////////
  545. // 消息推送许可弹框
  546. initFCM() async {
  547. try {
  548. final fcmToken = await FirebaseMessaging.instance.getToken();
  549. _log.info("FCM Token: $fcmToken");
  550. FirebaseMessaging messaging = FirebaseMessaging.instance;
  551. NotificationSettings settings = await messaging.requestPermission(
  552. alert: true,
  553. announcement: false,
  554. badge: true,
  555. carPlay: false,
  556. criticalAlert: false,
  557. provisional: false,
  558. sound: true,
  559. );
  560. _log.warning('User granted permission: ${settings.authorizationStatus}');
  561. } catch (e) {
  562. FirebaseCrashlytics.instance.log("FCM FirebaseMessaging.instance.getToken error: $e");
  563. _log.warning(e);
  564. }
  565. }
  566. }