home_screen.dart 24 KB

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  1. import 'dart:async';
  2. import 'dart:io';
  3. import 'dart:math';
  4. import 'package:app_tracking_transparency/app_tracking_transparency.dart';
  5. import 'package:applovin_max/applovin_max.dart';
  6. import 'package:firebase_crashlytics/firebase_crashlytics.dart';
  7. import 'package:firebase_messaging/firebase_messaging.dart';
  8. import 'package:flutter/material.dart';
  9. import 'package:flutter_svg/svg.dart';
  10. import 'package:fluttertoast/fluttertoast.dart';
  11. import 'package:logging/logging.dart';
  12. import 'package:lottie/lottie.dart';
  13. import 'package:provider/provider.dart';
  14. import 'package:puzzleweave/ads/applovin_ads_controller.dart';
  15. import 'package:puzzleweave/audio/jc_audio_controller.dart';
  16. import 'package:puzzleweave/collection/collection_screen.dart';
  17. import 'package:puzzleweave/config/config.dart';
  18. import 'package:puzzleweave/config/device.dart';
  19. import 'package:puzzleweave/firebase/adjust_helper.dart';
  20. import 'package:puzzleweave/homepage/home_board_play.dart';
  21. import 'package:puzzleweave/l10n/app_localizations.dart';
  22. import 'package:puzzleweave/models/cached_request.dart';
  23. import 'package:puzzleweave/models/data.dart';
  24. import 'package:puzzleweave/models/download.dart';
  25. import 'package:puzzleweave/models/items.dart';
  26. import 'package:puzzleweave/persistence/persistence.dart';
  27. import 'package:puzzleweave/platform/my_method_channel.dart';
  28. import 'package:puzzleweave/play/board_play.dart';
  29. import 'package:puzzleweave/settings/settings_screen.dart';
  30. import 'package:puzzleweave/skin/skin.dart';
  31. import 'package:puzzleweave/utils/mybutton.dart';
  32. import 'package:puzzleweave/utils/utils.dart';
  33. import '../ads/ads_state.dart';
  34. final Logger _log = Logger('home_screen');
  35. class HomeScreen extends StatefulWidget {
  36. const HomeScreen({super.key});
  37. @override
  38. State<StatefulWidget> createState() => _HomeScreen();
  39. }
  40. const int minimumRemoteLoadCount = 30; // 假设加载到 30 张图才算网络畅通
  41. class _HomeScreen extends AdsState<HomeScreen> with TickerProviderStateMixin {
  42. late Device device;
  43. late JcAudioController audio;
  44. late Data data;
  45. List<ListItem>? latest;
  46. late CachedRequest latestCachedRequest;
  47. late StreamSubscription? latestSubscription;
  48. // 自定义画布控制器(可选,用于控制画布绘制逻辑)
  49. final _canvasKey = GlobalKey<HomeBoardPlayState>();
  50. // !!! 新增:用于定位 Collection 按钮的 GlobalKey
  51. final GlobalKey _collectionKey = GlobalKey();
  52. bool isLoading = true;
  53. // !!! 新增:Collection 按钮的动画控制器和动画
  54. late AnimationController _collectionController; // 左上角 collection button 的动画控制器
  55. late Animation<double> _collectionAnimation; // 放大/缩小动画
  56. bool firstRun = false;
  57. @override
  58. void initState() {
  59. super.initState();
  60. _log.info("首页初始化");
  61. // 在组件绘制后检查 firstRun 并导航
  62. if (Persistence().firstRun) {
  63. firstRun = true;
  64. WidgetsBinding.instance.addPostFrameCallback((_) {
  65. // 仅当未跳转过时执行
  66. _handleFirstRunNavigation();
  67. });
  68. Persistence().firstRun = false;
  69. }
  70. device = context.read<Device>();
  71. audio = context.read<JcAudioController>();
  72. data = context.read<Data>();
  73. latestCachedRequest = data.latest;
  74. // 主动获取缓存数据(关键)
  75. final cachedData = latestCachedRequest.cachedData;
  76. if (cachedData != null) {
  77. _onLatestDataUpdate(cachedData);
  78. }
  79. latestSubscription = latestCachedRequest.stream.listen(_onLatestDataUpdate, onError: _onLatestDataError);
  80. // !!! 改造点 1: 初始化 Collection 按钮动画
  81. _collectionController =
  82. AnimationController(
  83. // 设定总时长
  84. duration: const Duration(milliseconds: 300),
  85. vsync: this,
  86. )..addStatusListener((status) {
  87. if (status == AnimationStatus.completed) {
  88. audio.playSfx(SfxType.pop);
  89. }
  90. });
  91. // !!! 改造点 2: 使用 TweenSequence 实现平滑的放大和缩小
  92. _collectionAnimation = TweenSequence<double>([
  93. // 阶段 1: 放大到 1.3 (占总时长的 50%)
  94. TweenSequenceItem(tween: Tween<double>(begin: 1.0, end: 1.4).chain(CurveTween(curve: Curves.easeOut)), weight: 40.0),
  95. // 阶段 2: 缩小回 1.0 (占总时长的 50%)
  96. TweenSequenceItem(tween: Tween<double>(begin: 1.4, end: 1.0).chain(CurveTween(curve: Curves.easeIn)), weight: 60.0),
  97. ]).animate(_collectionController);
  98. audio.startMusic();
  99. }
  100. // 首页初始化之后的跳转,首次运行直接进入play页面,上次从play页面退出有缓存存在也跳转到play页面
  101. void _handleFirstRunNavigation() async {
  102. _log.info('First run detected, navigating to initial play page.');
  103. final AssetItem initialItem = AssetItem(
  104. Config.firstId,
  105. '',
  106. 2000,
  107. 3000,
  108. 3,
  109. false,
  110. 'assets/builtin/${Config.firstId}.jpeg',
  111. 'assets/builtin/${Config.firstId}.jpeg',
  112. );
  113. return gotoPlay(initialItem, firstRun: true);
  114. }
  115. // 检查是否需要跳转到boardplay
  116. void checkGoPlay() async {
  117. if (currentItem != null) {
  118. final jsonFile = await localFile(currentItem!.jsonPath);
  119. final exists = await jsonFile.exists();
  120. // !!! 关键修复:检查当前组件是否还在组件树中
  121. if (!mounted) return;
  122. if (exists) {
  123. gotoPlay(currentItem!);
  124. }
  125. }
  126. }
  127. @override
  128. void dispose() {
  129. latestSubscription?.cancel();
  130. _collectionController.dispose();
  131. super.dispose();
  132. }
  133. _onLatestDataUpdate(datalist) {
  134. _log.info('_onLatestDataUpdate.... ');
  135. if (datalist != null) {
  136. bool check = false;
  137. if (currentItem == null && datalist != null && !firstRun) {
  138. check = true;
  139. }
  140. latest = datalist as List<ListItem>;
  141. isLoading = false;
  142. setState(() {});
  143. // 1. 检查数据量是否达到最低要求 (>= 30)
  144. final bool hasSufficientData = datalist.length >= minimumRemoteLoadCount;
  145. // 2. 检查数据是否来自最近一次成功的网络请求
  146. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch; // !!! 关键检查点
  147. if (hasSufficientData) {
  148. // 如果数据完整,无论是否是缓存数据,都尝试初始化第三方服务(因为主页已经可以显示了)
  149. if (!hasInit) {
  150. initThird();
  151. }
  152. // !!! 核心修改:只有在数据完整且最近网络请求成功时,才启动预加载
  153. if (isNetworkActive) {
  154. _log.info('Data sufficient AND Network Active. Starting preload.');
  155. Future.delayed(const Duration(seconds: 3), () => _preloadNextImages());
  156. } else {
  157. // 数据完整,但来自缓存,网络状态未知,3秒后尝试刷新(refresh)
  158. _log.info('Data sufficient BUT Network status unknown/inactive. Attempting refresh in 3s.');
  159. Future.delayed(Duration(seconds: 3), () => refresh());
  160. }
  161. } else {
  162. // 数据不足 (例如,只有内置图),无论是缓存还是远程失败,都需要重试
  163. _log.info('Data insufficient (only ${datalist.length} items). Attempting refresh in 3s.');
  164. Future.delayed(Duration(seconds: 3), () => refresh());
  165. }
  166. if (check) {
  167. checkGoPlay();
  168. }
  169. }
  170. }
  171. _onLatestDataError(error) {
  172. _log.info('_onLatestDataError.... $error');
  173. if (latest == null || latest!.isEmpty || latest!.length < 20) {
  174. // 列表数据如果少于20,说明只是内置图,仍然刷新远程请求
  175. _log.warning("_onLatestDataError, retry again");
  176. // refresh();
  177. Future.delayed(Duration(seconds: 3), () => refresh());
  178. }
  179. }
  180. Future<void> refresh() async {
  181. _log.info('refresh...');
  182. await latestCachedRequest.refresh();
  183. }
  184. // ListItem? get currentItem {
  185. // if (latest != null && latest!.isNotEmpty && data.currentLevel < latest!.length) {
  186. // // return latest![data.currentLevel]; // 原来的逻辑,太过简单,如果后台图片有调整顺序变了,用户可能会遇到重复的图
  187. // // todo... 改成从latest列表中查找首个 data.completedWorks 中不存在的图(即首个未完成图)
  188. // }
  189. // return null;
  190. // }
  191. ListItem? get currentItem {
  192. // 1. 确保 latest 数据已加载
  193. if (latest == null || latest!.isEmpty) {
  194. return null;
  195. }
  196. // 2. 获取已完成作品的唯一标识符集合,方便快速查找
  197. // 假设 ListItem 的 id/url/name 等属性是其唯一标识。
  198. // 我们使用 id 作为唯一标识符。
  199. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  200. // 3. 遍历 latest 列表,查找第一个未完成的 Item
  201. for (final item in latest!) {
  202. // 假设 ListItem 有一个唯一的 id 属性。
  203. // 如果 ListItem 没有 id,您需要使用其 URL 或其他唯一标识。
  204. // 这里我们假设 ListItem 是 RemoteItem/AssetItem 的基类,它们有一个 String 类型的 id 属性。
  205. final String itemId = item.id;
  206. // 检查这个 id 是否在已完成集合中
  207. if (!completedIds.contains(itemId)) {
  208. _log.info('Found current item: $itemId');
  209. return item; // 返回找到的第一个未完成的 Item
  210. }
  211. }
  212. // 4. 如果所有图片都完成了
  213. _log.info('All items in the latest list have been completed.');
  214. return null;
  215. }
  216. /// 预加载未来 N 张图片到磁盘,并最后触发当前关卡下载以最大化内存缓存命中率。
  217. void _preloadNextImages() {
  218. // 预加载数量 (包括当前关卡在内,共 20 个)
  219. const int totalPreloadCount = 20;
  220. // 1. 确保 latest 数据已加载
  221. if (latest == null || latest!.isEmpty || latest!.length < minimumRemoteLoadCount) {
  222. _log.info('Preload failed: latest list is empty.');
  223. return;
  224. }
  225. // 2. 查找当前未完成的第一张图片的索引 (Index of currentItem)
  226. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  227. int startIndex = -1;
  228. for (int i = 0; i < latest!.length; i++) {
  229. if (!completedIds.contains(latest![i].id)) {
  230. startIndex = i;
  231. break;
  232. }
  233. }
  234. if (startIndex == -1) {
  235. _log.info('Preload: All images completed, nothing to preload.');
  236. return;
  237. }
  238. // 确定预加载范围 (从当前图片startIndex到 totalPreloadCount 个图片)
  239. final int endPreloadIndex = min(startIndex + totalPreloadCount, latest!.length);
  240. // 3. 准备要加载的列表 (从 startIndex 开始)
  241. final List<ListItem> itemsToLoad = latest!.sublist(startIndex, endPreloadIndex);
  242. if (itemsToLoad.isEmpty) {
  243. _log.info('Preload: No items found in the range.');
  244. return;
  245. }
  246. // 4. 将当前关卡 (第一个元素) 移动到列表的末尾
  247. final ListItem currentItemToLoad = itemsToLoad.removeAt(0);
  248. itemsToLoad.add(currentItemToLoad);
  249. _log.info('Preloading ${itemsToLoad.length} images. Current item: ${currentItemToLoad.id} will be loaded last.');
  250. // 5. 循环触发 ItemLoader 加载
  251. int preloadCount = 0;
  252. for (final itemToLoad in itemsToLoad) {
  253. // 对远程图片进行预加载
  254. // 调用 ItemLoader.load,它会使用 Download 单例进行下载和缓存
  255. // 我们不关心返回值或 Future,只是触发下载
  256. if (itemToLoad is RemoteItem) {
  257. try {
  258. // 触发下载。对于非当前关卡,下载器会完成下载并写入磁盘,然后可能释放内存。
  259. // 对于当前关卡 (最后一个被调用的),它留在内存中的可能性最大。
  260. ItemLoader.load(itemToLoad);
  261. preloadCount++;
  262. } catch (e) {
  263. _log.warning('Failed to load item for preloading: ${itemToLoad.id}, error: $e');
  264. }
  265. }
  266. }
  267. _log.info('Preload initiated for $preloadCount remote images, current item was last.');
  268. }
  269. @override
  270. Widget build(BuildContext context) {
  271. if (isLoading) return scrollableDummy;
  272. // 2. 计算画布尺寸(宽=屏幕宽-60,高=宽×3/2)
  273. // final canvasWidth = device.screenSize.width - 30 * 2; // 左右各30px
  274. // final canvasHeight = canvasWidth * 3 / 2;
  275. final double availableHeight = device.screenSize.height - device.appBarHeight - device.bannerHeight - 120;
  276. final double paddedWidth = device.screenSize.width - 2 * 30; // padding width 30
  277. final double paddedHeight = availableHeight;
  278. final double targetWidth = paddedWidth;
  279. final double targetHeight = targetWidth * device.aspectRatio;
  280. final double canvasWidth;
  281. final double canvasHeight;
  282. if (targetHeight > paddedHeight) {
  283. canvasHeight = paddedHeight;
  284. canvasWidth = paddedHeight / device.aspectRatio;
  285. } else {
  286. canvasWidth = targetWidth;
  287. canvasHeight = targetHeight;
  288. }
  289. return Scaffold(
  290. backgroundColor: SkinHelper.colorWhite,
  291. appBar: AppBar(
  292. backgroundColor: SkinHelper.colorWhite,
  293. // elevation: 1,
  294. centerTitle: true,
  295. leading: RepaintBoundary(
  296. // !!! 改造点 3: 添加 ScaleTransition
  297. key: _collectionKey, // 关联 GlobalKey
  298. child: ScaleTransition(
  299. scale: _collectionAnimation, // 使用定义的放大/缩小动画
  300. child: IconButton(
  301. onPressed: () {
  302. audio.playSfx(SfxType.click);
  303. Navigator.push(context, CollectionScreen.buildRoute());
  304. },
  305. icon: const Icon(Icons.collections, color: Colors.black87),
  306. ),
  307. ),
  308. ),
  309. // title: const Text(
  310. // 'Jigsort Solitaire',
  311. // style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  312. // ),
  313. // 🚀 改造点:将 Text 标题替换为 SvgPicture
  314. title: SvgPicture.asset(
  315. 'assets/images/title.svg', // 替换为您的 SVG 文件路径
  316. height: 32, // 根据您的设计调整高度,确保它在 AppBar 中显示良好
  317. // colorFilter: const ColorFilter.mode(Colors.black87, BlendMode.srcIn), // 如果SVG是单色,可以设置颜色
  318. placeholderBuilder: (BuildContext context) => const Text(
  319. // 占位符,以防SVG加载失败
  320. 'Jigsort Solitaire',
  321. style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  322. ),
  323. ),
  324. actions: [
  325. IconButton(
  326. onPressed: () {
  327. audio.playSfx(SfxType.click);
  328. // Navigator.push(context, SettingsDialog.buildRoute());
  329. Navigator.push(context, SettingScreen.buildRoute());
  330. // AppLovinMAX.showMediationDebugger();
  331. },
  332. icon: const Icon(Icons.settings, color: Colors.black87),
  333. ),
  334. ],
  335. ),
  336. body: Column(
  337. mainAxisAlignment: MainAxisAlignment.spaceBetween,
  338. children: [
  339. Expanded(
  340. child: Column(
  341. mainAxisAlignment: MainAxisAlignment.spaceEvenly,
  342. children: [
  343. // 2. 画布区域(固定尺寸)
  344. Padding(
  345. padding: const EdgeInsets.symmetric(horizontal: 30), // 左右30px
  346. child: SizedBox(
  347. width: canvasWidth,
  348. height: canvasHeight,
  349. child: ValueListenableBuilder(
  350. valueListenable: data.completedWorks,
  351. builder: (context, value, child) {
  352. return HomeBoardPlay(
  353. key: _canvasKey,
  354. canvasWidth: canvasWidth,
  355. canvasHeight: canvasHeight,
  356. collectionKey: _collectionKey,
  357. onCollectionDone: () {
  358. // collection unlocking 动画结束,启动collection button 的接收反馈动画
  359. _log.info('onCollectionDone, 启动合集收纳反馈动画');
  360. audio.playSfx(SfxType.appear);
  361. _collectionController.forward(from: 0.0);
  362. },
  363. );
  364. },
  365. ),
  366. ),
  367. ),
  368. playButton,
  369. ],
  370. ),
  371. ),
  372. SafeArea(
  373. child: SizedBox(
  374. // 始终预留一个固定的高度,防止布局跳变
  375. height: context.read<Device>().bannerHeight,
  376. width: double.infinity,
  377. child: FutureBuilder<bool>(
  378. future: _bannerReadyAndShouldShow(),
  379. builder: (context, snapshot) {
  380. if (snapshot.hasData && snapshot.data == true) {
  381. return adBanner;
  382. }
  383. return Container(
  384. // color: Colors.grey.shade100,
  385. );
  386. },
  387. ),
  388. ),
  389. ),
  390. ],
  391. ),
  392. );
  393. }
  394. void gotoPlay(ListItem item, {bool firstRun = false}) async {
  395. _log.info('goto play, firstRun = $firstRun');
  396. // !!! 增加保护
  397. if (!mounted) return;
  398. PageRouteBuilder? pageRouteBuilder = BoardPlay.buildRoute(item, firstRun: firstRun);
  399. final result = await Navigator.push(context, pageRouteBuilder);
  400. if (!mounted) return;
  401. if (result != null && result == true) {
  402. // 通关返回, 展示翻牌
  403. _canvasKey.currentState?.startFlipAnimation();
  404. final bool hasSufficientData = latest != null && latest!.length >= minimumRemoteLoadCount;
  405. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch;
  406. if (hasSufficientData) {
  407. // 1. 数据完整:如果网络活跃,立即顺延预加载。
  408. if (isNetworkActive) {
  409. _log.info('Game finished, data complete & Network Active. Triggering sequential preloading...');
  410. _preloadNextImages();
  411. } else {
  412. // 2. 数据完整但网络不活跃/状态未知:尝试刷新,让 _onLatestDataUpdate 负责后续处理
  413. _log.info('Game finished, data complete but Network inactive. Attempting refresh.');
  414. refresh();
  415. }
  416. } else {
  417. // 3. 数据不完整:无论如何都需要刷新,让 _onLatestDataUpdate 重新处理
  418. _log.info('Game finished, remote data incomplete. Attempting refresh...');
  419. refresh();
  420. }
  421. } else {
  422. // 非关卡通关返回,在这里播放插屏广告
  423. // showInterstitialAd("level_exit", currentItem!.id, data.currentLevel);
  424. }
  425. }
  426. Widget get playButton {
  427. return MyElevatedButton(
  428. width: device.isTablet ? 300 : 200,
  429. height: 70,
  430. borderRadius: BorderRadius.circular(20),
  431. gradient: LinearGradient(colors: [SkinHelper.coreBgColor, SkinHelper.slotBorderColor]),
  432. onPressed: () async {
  433. audio.playSfx(SfxType.click);
  434. if (currentItem != null) {
  435. gotoPlay(currentItem!);
  436. } else {
  437. Fluttertoast.showToast(
  438. msg: AppLocalizations.of(context)!.noMorePicture,
  439. toastLength: Toast.LENGTH_SHORT,
  440. gravity: ToastGravity.CENTER,
  441. timeInSecForIosWeb: 1,
  442. backgroundColor: SkinHelper.slotBorderColor,
  443. textColor: Colors.white,
  444. fontSize: 16.0,
  445. );
  446. }
  447. },
  448. child: Column(
  449. mainAxisAlignment: MainAxisAlignment.center,
  450. children: [
  451. Text(
  452. AppLocalizations.of(context)!.play,
  453. style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold),
  454. ),
  455. ValueListenableBuilder<List<Work>>(
  456. valueListenable: data.completedWorks,
  457. builder: (context, isSoundOn, child) {
  458. return Text('${AppLocalizations.of(context)!.level} ${data.currentLevel + 1}', style: const TextStyle(color: Colors.white, fontSize: 16));
  459. },
  460. ),
  461. ],
  462. ),
  463. );
  464. }
  465. Widget get scrollableDummy => Scaffold(
  466. body: LayoutBuilder(
  467. builder: (p0, p1) {
  468. return SingleChildScrollView(
  469. physics: const AlwaysScrollableScrollPhysics(),
  470. child: SizedBox(
  471. height: p1.maxHeight,
  472. child: Center(child: ListView(shrinkWrap: true, children: [Lottie.asset('assets/lottie/loading.json', height: 100)])),
  473. ),
  474. );
  475. },
  476. ),
  477. );
  478. ///////////////////////// 初始化相关 /////////////////////////
  479. static bool hasInit = false;
  480. static MyMethodChannel platform = MyMethodChannel();
  481. // 在列表刷出来后才正式初始化admod等组件
  482. void initThird() async {
  483. if (hasInit) return;
  484. hasInit = true;
  485. // 有了UMP后, 这里的ATT就不需要了
  486. // bool auth = await initATT();
  487. // if (auth) {
  488. // await platform.setHasUserConsent(true);
  489. // await platform.setAdvertiserTrackingEnabled(true);
  490. // }
  491. // await initUMP(); // 征询欧洲用户同意 // applovin max 已经可以自动处理,这里不需要了
  492. TrackingStatus attStatus = await AppTrackingTransparency.trackingAuthorizationStatus;
  493. if (attStatus == TrackingStatus.authorized && Platform.isIOS) {
  494. // ATT 通过之后,ios需要调用相关的原生sdk接口做进一步的初始化
  495. // await platform.setHasUserConsent(true);
  496. // await platform.setAdvertiserTrackingEnabled(true);
  497. }
  498. initFCM(); // 消息推送许可弹窗
  499. initAd(); // admod 的广告加载安排在iOS ATT 之后,以便能够加载到个性化广告
  500. AdjustHelper.init(Persistence().uuid); // 初始化Adjust
  501. final idfa = await AppTrackingTransparency.getAdvertisingIdentifier();
  502. _log.info("idfa: $idfa");
  503. }
  504. /////////////////////////// ATT ///////////////////////////
  505. // Platform messages are asynchronous, so we initialize in an async method.
  506. Future<bool> initATT() async {
  507. TrackingStatus status = await AppTrackingTransparency.trackingAuthorizationStatus;
  508. _log.info('initATT111 $status');
  509. // If the system can show an authorization request dialog
  510. if (status == TrackingStatus.notDetermined) {
  511. // Show a custom explainer dialog before the system dialog
  512. // await showCustomTrackingDialog(context);
  513. // Wait for dialog popping animation
  514. // await Future.delayed(const Duration(milliseconds: 200));
  515. // Request system's tracking authorization dialog
  516. status = await AppTrackingTransparency.requestTrackingAuthorization();
  517. _log.info('initATT222 $status');
  518. }
  519. if (status == TrackingStatus.authorized) {
  520. return true;
  521. }
  522. return false;
  523. }
  524. // no need
  525. Future<void> showCustomTrackingDialog(BuildContext context) async => await showDialog<void>(
  526. context: context,
  527. builder: (context) => AlertDialog(
  528. title: const Text('Dear User'),
  529. content: const Text(
  530. 'We care about your privacy and data security. We keep this app free by showing ads. '
  531. 'Can we continue to use your data to tailor ads for you?\n\nYou can change your choice anytime in the app settings. '
  532. 'Our partners will collect data and use a unique identifier on your device to show you ads.',
  533. ),
  534. actions: [TextButton(onPressed: () => Navigator.pop(context), child: const Text('Continue'))],
  535. ),
  536. );
  537. /////////////////////////////////////////////////////////
  538. /// 初始化广告模块
  539. initAd() {
  540. _log.info('initAd');
  541. // AdsController adsController = context.read<AdsController>();
  542. // adsController.initialize();
  543. ApplovinAdsController applovinAdsController = context.read<ApplovinAdsController>();
  544. applovinAdsController.initialize();
  545. }
  546. /// gallery页面加载的时候,可能广告模块还没有初始化完毕
  547. Future<bool> _bannerReadyAndShouldShow() async {
  548. bool ready = await adSDKReady();
  549. return ready && shouldShowBannerAd(data.currentLevel);
  550. }
  551. /////////////////////////// FCM ///////////////////////////
  552. // 消息推送许可弹框
  553. initFCM() async {
  554. try {
  555. final fcmToken = await FirebaseMessaging.instance.getToken();
  556. _log.info("FCM Token: $fcmToken");
  557. FirebaseMessaging messaging = FirebaseMessaging.instance;
  558. NotificationSettings settings = await messaging.requestPermission(
  559. alert: true,
  560. announcement: false,
  561. badge: true,
  562. carPlay: false,
  563. criticalAlert: false,
  564. provisional: false,
  565. sound: true,
  566. );
  567. _log.warning('User granted permission: ${settings.authorizationStatus}');
  568. } catch (e) {
  569. FirebaseCrashlytics.instance.log("FCM FirebaseMessaging.instance.getToken error: $e");
  570. _log.warning(e);
  571. }
  572. }
  573. }