home_screen.dart 23 KB

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  1. import 'dart:async';
  2. import 'dart:io';
  3. import 'dart:math';
  4. import 'package:advertising_id/advertising_id.dart';
  5. import 'package:app_tracking_transparency/app_tracking_transparency.dart';
  6. import 'package:firebase_crashlytics/firebase_crashlytics.dart';
  7. import 'package:firebase_messaging/firebase_messaging.dart';
  8. import 'package:flutter/foundation.dart';
  9. import 'package:flutter/material.dart';
  10. import 'package:flutter/services.dart';
  11. import 'package:flutter_svg/svg.dart';
  12. import 'package:fluttertoast/fluttertoast.dart';
  13. import 'package:logging/logging.dart';
  14. import 'package:lottie/lottie.dart';
  15. import 'package:provider/provider.dart';
  16. import 'package:puzzleweave/ads/applovin_ads_controller.dart';
  17. import 'package:puzzleweave/audio/jc_audio_controller.dart';
  18. import 'package:puzzleweave/collection/collection_screen.dart';
  19. import 'package:puzzleweave/config/device.dart';
  20. import 'package:puzzleweave/homepage/home_board_play.dart';
  21. import 'package:puzzleweave/l10n/app_localizations.dart';
  22. import 'package:puzzleweave/models/cached_request.dart';
  23. import 'package:puzzleweave/models/data.dart';
  24. import 'package:puzzleweave/models/download.dart';
  25. import 'package:puzzleweave/models/items.dart';
  26. import 'package:puzzleweave/platform/my_method_channel.dart';
  27. import 'package:puzzleweave/play/board_play.dart';
  28. import 'package:puzzleweave/settings/settings_screen.dart';
  29. import 'package:puzzleweave/skin/skin.dart';
  30. import 'package:puzzleweave/utils/mybutton.dart';
  31. final Logger _log = Logger('home_screen');
  32. class HomeScreen extends StatefulWidget {
  33. const HomeScreen({super.key});
  34. @override
  35. State<StatefulWidget> createState() => _HomeScreen();
  36. }
  37. const int minimumRemoteLoadCount = 30; // 假设加载到 30 张图才算网络畅通
  38. class _HomeScreen extends State<HomeScreen> with TickerProviderStateMixin {
  39. late Device device;
  40. late JcAudioController audio;
  41. late Data data;
  42. List<ListItem>? latest;
  43. late CachedRequest latestCachedRequest;
  44. late StreamSubscription? latestSubscription;
  45. // 自定义画布控制器(可选,用于控制画布绘制逻辑)
  46. final _canvasKey = GlobalKey<HomeBoardPlayState>();
  47. // !!! 新增:用于定位 Collection 按钮的 GlobalKey
  48. final GlobalKey _collectionKey = GlobalKey();
  49. bool isLoading = true;
  50. // !!! 新增:Collection 按钮的动画控制器和动画
  51. late AnimationController _collectionController; // 左上角 collection button 的动画控制器
  52. late Animation<double> _collectionAnimation; // 放大/缩小动画
  53. @override
  54. void initState() {
  55. super.initState();
  56. device = context.read<Device>();
  57. audio = context.read<JcAudioController>();
  58. data = context.read<Data>();
  59. latestCachedRequest = data.latest;
  60. // 主动获取缓存数据(关键)
  61. final cachedData = latestCachedRequest.cachedData;
  62. if (cachedData != null) {
  63. _onLatestDataUpdate(cachedData);
  64. }
  65. latestSubscription = latestCachedRequest.stream.listen(_onLatestDataUpdate, onError: _onLatestDataError);
  66. // !!! 改造点 1: 初始化 Collection 按钮动画
  67. _collectionController =
  68. AnimationController(
  69. // 设定总时长
  70. duration: const Duration(milliseconds: 300),
  71. vsync: this,
  72. )..addStatusListener((status) {
  73. if (status == AnimationStatus.completed) {
  74. audio.playSfx(SfxType.pop);
  75. }
  76. });
  77. // !!! 改造点 2: 使用 TweenSequence 实现平滑的放大和缩小
  78. _collectionAnimation = TweenSequence<double>([
  79. // 阶段 1: 放大到 1.3 (占总时长的 50%)
  80. TweenSequenceItem(tween: Tween<double>(begin: 1.0, end: 1.4).chain(CurveTween(curve: Curves.easeOut)), weight: 40.0),
  81. // 阶段 2: 缩小回 1.0 (占总时长的 50%)
  82. TweenSequenceItem(tween: Tween<double>(begin: 1.4, end: 1.0).chain(CurveTween(curve: Curves.easeIn)), weight: 60.0),
  83. ]).animate(_collectionController);
  84. audio.startMusic();
  85. }
  86. @override
  87. void dispose() {
  88. latestSubscription?.cancel();
  89. _collectionController.dispose();
  90. super.dispose();
  91. }
  92. _onLatestDataUpdate(data) {
  93. _log.info('_onLatestDataUpdate.... ');
  94. if (data != null) {
  95. latest = data as List<ListItem>;
  96. isLoading = false;
  97. setState(() {});
  98. // 1. 检查数据量是否达到最低要求 (>= 30)
  99. final bool hasSufficientData = data.length >= minimumRemoteLoadCount;
  100. // 2. 检查数据是否来自最近一次成功的网络请求
  101. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch; // !!! 关键检查点
  102. if (hasSufficientData) {
  103. // 如果数据完整,无论是否是缓存数据,都尝试初始化第三方服务(因为主页已经可以显示了)
  104. if (!hasInit) {
  105. initThird();
  106. }
  107. // !!! 核心修改:只有在数据完整且最近网络请求成功时,才启动预加载
  108. if (isNetworkActive) {
  109. _log.info('Data sufficient AND Network Active. Starting preload.');
  110. _preloadNextImages();
  111. } else {
  112. // 数据完整,但来自缓存,网络状态未知,3秒后尝试刷新(refresh)
  113. _log.info('Data sufficient BUT Network status unknown/inactive. Attempting refresh in 3s.');
  114. Future.delayed(Duration(seconds: 3), () => refresh());
  115. }
  116. } else {
  117. // 数据不足 (例如,只有内置图),无论是缓存还是远程失败,都需要重试
  118. _log.info('Data insufficient (only ${data.length} items). Attempting refresh in 3s.');
  119. Future.delayed(Duration(seconds: 3), () => refresh());
  120. }
  121. }
  122. }
  123. _onLatestDataError(error) {
  124. _log.info('_onLatestDataError.... $error');
  125. if (latest == null || latest!.isEmpty || latest!.length < 20) {
  126. // 列表数据如果少于20,说明只是内置图,仍然刷新远程请求
  127. _log.warning("_onLatestDataError, retry again");
  128. // refresh();
  129. Future.delayed(Duration(seconds: 3), () => refresh());
  130. }
  131. }
  132. Future<void> refresh() async {
  133. _log.info('refresh...');
  134. await latestCachedRequest.refresh();
  135. }
  136. // ListItem? get currentItem {
  137. // if (latest != null && latest!.isNotEmpty && data.currentLevel < latest!.length) {
  138. // // return latest![data.currentLevel]; // 原来的逻辑,太过简单,如果后台图片有调整顺序变了,用户可能会遇到重复的图
  139. // // todo... 改成从latest列表中查找首个 data.completedWorks 中不存在的图(即首个未完成图)
  140. // }
  141. // return null;
  142. // }
  143. ListItem? get currentItem {
  144. // 1. 确保 latest 数据已加载
  145. if (latest == null || latest!.isEmpty) {
  146. return null;
  147. }
  148. // 2. 获取已完成作品的唯一标识符集合,方便快速查找
  149. // 假设 ListItem 的 id/url/name 等属性是其唯一标识。
  150. // 我们使用 id 作为唯一标识符。
  151. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  152. // 3. 遍历 latest 列表,查找第一个未完成的 Item
  153. for (final item in latest!) {
  154. // 假设 ListItem 有一个唯一的 id 属性。
  155. // 如果 ListItem 没有 id,您需要使用其 URL 或其他唯一标识。
  156. // 这里我们假设 ListItem 是 RemoteItem/AssetItem 的基类,它们有一个 String 类型的 id 属性。
  157. final String itemId = item.id;
  158. // 检查这个 id 是否在已完成集合中
  159. if (!completedIds.contains(itemId)) {
  160. _log.info('Found current item: $itemId');
  161. return item; // 返回找到的第一个未完成的 Item
  162. }
  163. }
  164. // 4. 如果所有图片都完成了
  165. _log.info('All items in the latest list have been completed.');
  166. return null;
  167. }
  168. /// 预加载未来 N 张图片到磁盘,并最后触发当前关卡下载以最大化内存缓存命中率。
  169. void _preloadNextImages() {
  170. // 预加载数量 (包括当前关卡在内,共 20 个)
  171. const int totalPreloadCount = 20;
  172. // 1. 确保 latest 数据已加载
  173. if (latest == null || latest!.isEmpty || latest!.length < minimumRemoteLoadCount) {
  174. _log.info('Preload failed: latest list is empty.');
  175. return;
  176. }
  177. // 2. 查找当前未完成的第一张图片的索引 (Index of currentItem)
  178. final Set<String> completedIds = data.completedWorks.value.map((work) => work.id).toSet();
  179. int startIndex = -1;
  180. for (int i = 0; i < latest!.length; i++) {
  181. if (!completedIds.contains(latest![i].id)) {
  182. startIndex = i;
  183. break;
  184. }
  185. }
  186. if (startIndex == -1) {
  187. _log.info('Preload: All images completed, nothing to preload.');
  188. return;
  189. }
  190. // 确定预加载范围 (从当前图片startIndex到 totalPreloadCount 个图片)
  191. final int endPreloadIndex = min(startIndex + totalPreloadCount, latest!.length);
  192. // 3. 准备要加载的列表 (从 startIndex 开始)
  193. final List<ListItem> itemsToLoad = latest!.sublist(startIndex, endPreloadIndex);
  194. if (itemsToLoad.isEmpty) {
  195. _log.info('Preload: No items found in the range.');
  196. return;
  197. }
  198. // 4. 将当前关卡 (第一个元素) 移动到列表的末尾
  199. final ListItem currentItemToLoad = itemsToLoad.removeAt(0);
  200. itemsToLoad.add(currentItemToLoad);
  201. _log.info('Preloading ${itemsToLoad.length} images. Current item: ${currentItemToLoad.id} will be loaded last.');
  202. // 5. 循环触发 ItemLoader 加载
  203. int preloadCount = 0;
  204. for (final itemToLoad in itemsToLoad) {
  205. // 对远程图片进行预加载
  206. // 调用 ItemLoader.load,它会使用 Download 单例进行下载和缓存
  207. // 我们不关心返回值或 Future,只是触发下载
  208. if (itemToLoad is RemoteItem) {
  209. try {
  210. // 触发下载。对于非当前关卡,下载器会完成下载并写入磁盘,然后可能释放内存。
  211. // 对于当前关卡 (最后一个被调用的),它留在内存中的可能性最大。
  212. ItemLoader.load(itemToLoad);
  213. preloadCount++;
  214. } catch (e) {
  215. _log.warning('Failed to load item for preloading: ${itemToLoad.id}, error: $e');
  216. }
  217. }
  218. }
  219. _log.info('Preload initiated for $preloadCount remote images, current item was last.');
  220. }
  221. @override
  222. Widget build(BuildContext context) {
  223. if (isLoading) return scrollableDummy;
  224. // 2. 计算画布尺寸(宽=屏幕宽-60,高=宽×3/2)
  225. // final canvasWidth = device.screenSize.width - 30 * 2; // 左右各30px
  226. // final canvasHeight = canvasWidth * 3 / 2;
  227. final double availableHeight = device.screenSize.height - device.appBarHeight - device.bannerHeight - 120;
  228. final double paddedWidth = device.screenSize.width - 2 * 30; // padding width 30
  229. final double paddedHeight = availableHeight;
  230. final double targetWidth = paddedWidth;
  231. final double targetHeight = targetWidth * device.aspectRatio;
  232. final double canvasWidth;
  233. final double canvasHeight;
  234. if (targetHeight > paddedHeight) {
  235. canvasHeight = paddedHeight;
  236. canvasWidth = paddedHeight / device.aspectRatio;
  237. } else {
  238. canvasWidth = targetWidth;
  239. canvasHeight = targetHeight;
  240. }
  241. return Scaffold(
  242. appBar: AppBar(
  243. backgroundColor: Colors.white,
  244. elevation: 1,
  245. centerTitle: true,
  246. leading: RepaintBoundary(
  247. // !!! 改造点 3: 添加 ScaleTransition
  248. key: _collectionKey, // 关联 GlobalKey
  249. child: ScaleTransition(
  250. scale: _collectionAnimation, // 使用定义的放大/缩小动画
  251. child: IconButton(
  252. onPressed: () {
  253. audio.playSfx(SfxType.click);
  254. Navigator.push(context, CollectionScreen.buildRoute());
  255. },
  256. icon: const Icon(Icons.collections, color: Colors.black87),
  257. ),
  258. ),
  259. ),
  260. // title: const Text(
  261. // 'Jigsort Solitaire',
  262. // style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  263. // ),
  264. // 🚀 改造点:将 Text 标题替换为 SvgPicture
  265. title: SvgPicture.asset(
  266. 'assets/images/title.svg', // 替换为您的 SVG 文件路径
  267. height: 32, // 根据您的设计调整高度,确保它在 AppBar 中显示良好
  268. // colorFilter: const ColorFilter.mode(Colors.black87, BlendMode.srcIn), // 如果SVG是单色,可以设置颜色
  269. placeholderBuilder: (BuildContext context) => const Text(
  270. // 占位符,以防SVG加载失败
  271. 'Jigsort Solitaire',
  272. style: TextStyle(color: Colors.black87, fontWeight: FontWeight.bold, fontSize: 24),
  273. ),
  274. ),
  275. actions: [
  276. IconButton(
  277. onPressed: () {
  278. audio.playSfx(SfxType.click);
  279. // Navigator.push(context, SettingsDialog.buildRoute());
  280. Navigator.push(context, SettingScreen.buildRoute());
  281. },
  282. icon: const Icon(Icons.settings, color: Colors.black87),
  283. ),
  284. ],
  285. ),
  286. body: Column(
  287. mainAxisAlignment: MainAxisAlignment.spaceBetween,
  288. children: [
  289. Expanded(
  290. child: Column(
  291. mainAxisAlignment: MainAxisAlignment.spaceEvenly,
  292. children: [
  293. // 2. 画布区域(固定尺寸)
  294. Padding(
  295. padding: const EdgeInsets.symmetric(horizontal: 30), // 左右30px
  296. child: SizedBox(
  297. width: canvasWidth,
  298. height: canvasHeight,
  299. child: ValueListenableBuilder(
  300. valueListenable: data.completedWorks,
  301. builder: (context, value, child) {
  302. return HomeBoardPlay(
  303. key: _canvasKey,
  304. canvasWidth: canvasWidth,
  305. canvasHeight: canvasHeight,
  306. collectionKey: _collectionKey,
  307. onCollectionDone: () {
  308. // collection unlocking 动画结束,启动collection button 的接收反馈动画
  309. _log.info('onCollectionDone, 启动合集收纳反馈动画');
  310. audio.playSfx(SfxType.appear);
  311. _collectionController.forward(from: 0.0);
  312. },
  313. );
  314. },
  315. ),
  316. ),
  317. ),
  318. playButton,
  319. ],
  320. ),
  321. ),
  322. Container(),
  323. // SafeArea(
  324. // child: SizedBox(
  325. // // 始终预留一个固定的高度,防止布局跳变
  326. // height: context.read<Device>().bannerHeight,
  327. // width: double.infinity,
  328. // child: FutureBuilder<bool>(
  329. // future: _bannerReadyAndShouldShow(),
  330. // builder: (context, snapshot) {
  331. // if (snapshot.hasData && snapshot.data == true) {
  332. // return adBanner;
  333. // }
  334. // return Container(
  335. // // color: Colors.grey.shade100,
  336. // );
  337. // },
  338. // ),
  339. // ),
  340. // ),
  341. ],
  342. ),
  343. );
  344. }
  345. Widget get playButton {
  346. return MyElevatedButton(
  347. width: device.isTablet ? 300 : 200,
  348. height: 70,
  349. borderRadius: BorderRadius.circular(20),
  350. gradient: LinearGradient(colors: [SkinHelper.coreBgColor, SkinHelper.slotBorderColor]),
  351. onPressed: () async {
  352. audio.playSfx(SfxType.click);
  353. // _canvasKey.currentState?.startFlipAnimation(); // for test
  354. // _canvasKey.currentState?.testAnimation(); // for test;
  355. if (currentItem != null) {
  356. PageRouteBuilder? pageRouteBuilder = BoardPlay.buildRoute(currentItem!);
  357. final result = await Navigator.push(context, pageRouteBuilder);
  358. if (result == true) {
  359. _canvasKey.currentState?.startFlipAnimation();
  360. final bool hasSufficientData = latest != null && latest!.length >= minimumRemoteLoadCount;
  361. final bool isNetworkActive = latestCachedRequest.hasRecentSuccessfulFetch;
  362. if (hasSufficientData) {
  363. // 1. 数据完整:如果网络活跃,立即顺延预加载。
  364. if (isNetworkActive) {
  365. _log.info('Game finished, data complete & Network Active. Triggering sequential preloading...');
  366. _preloadNextImages();
  367. } else {
  368. // 2. 数据完整但网络不活跃/状态未知:尝试刷新,让 _onLatestDataUpdate 负责后续处理
  369. _log.info('Game finished, data complete but Network inactive. Attempting refresh.');
  370. refresh();
  371. }
  372. } else {
  373. // 3. 数据不完整:无论如何都需要刷新,让 _onLatestDataUpdate 重新处理
  374. _log.info('Game finished, remote data incomplete. Attempting refresh...');
  375. refresh();
  376. }
  377. }
  378. } else {
  379. Fluttertoast.showToast(
  380. msg: AppLocalizations.of(context)!.noMorePicture,
  381. toastLength: Toast.LENGTH_SHORT,
  382. gravity: ToastGravity.CENTER,
  383. timeInSecForIosWeb: 1,
  384. backgroundColor: SkinHelper.slotBorderColor,
  385. textColor: Colors.white,
  386. fontSize: 16.0,
  387. );
  388. }
  389. },
  390. child: Column(
  391. mainAxisAlignment: MainAxisAlignment.center,
  392. children: [
  393. Text(
  394. AppLocalizations.of(context)!.play,
  395. style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold),
  396. ),
  397. ValueListenableBuilder<List<Work>>(
  398. valueListenable: data.completedWorks,
  399. builder: (context, isSoundOn, child) {
  400. return Text('${AppLocalizations.of(context)!.level} ${data.currentLevel + 1}', style: const TextStyle(color: Colors.white, fontSize: 16));
  401. },
  402. ),
  403. ],
  404. ),
  405. );
  406. }
  407. Widget get scrollableDummy => Scaffold(
  408. body: LayoutBuilder(
  409. builder: (p0, p1) {
  410. return SingleChildScrollView(
  411. physics: const AlwaysScrollableScrollPhysics(),
  412. child: SizedBox(
  413. height: p1.maxHeight,
  414. child: Center(child: ListView(shrinkWrap: true, children: [Lottie.asset('assets/lottie/loading.json', height: 100)])),
  415. ),
  416. );
  417. },
  418. ),
  419. );
  420. ///////////////////////// 初始化相关 /////////////////////////
  421. static bool hasInit = false;
  422. static MyMethodChannel platform = MyMethodChannel();
  423. // 在列表刷出来后才正式初始化admod等组件
  424. void initThird() async {
  425. if (hasInit) return;
  426. hasInit = true;
  427. // 有了UMP后, 这里的ATT就不需要了
  428. // bool auth = await initATT();
  429. // if (auth) {
  430. // await platform.setHasUserConsent(true);
  431. // await platform.setAdvertiserTrackingEnabled(true);
  432. // }
  433. // await initUMP(); // 征询欧洲用户同意 // applovin max 已经可以自动处理,这里不需要了
  434. TrackingStatus attStatus = await AppTrackingTransparency.trackingAuthorizationStatus;
  435. if (attStatus == TrackingStatus.authorized && Platform.isIOS) {
  436. // ATT 通过之后,ios需要调用相关的原生sdk接口做进一步的初始化
  437. // await platform.setHasUserConsent(true);
  438. // await platform.setAdvertiserTrackingEnabled(true);
  439. }
  440. initFCM(); // 消息推送许可弹窗
  441. // initAd(); // admod 的广告加载安排在iOS ATT 之后,以便能够加载到个性化广告
  442. final idfa = await AppTrackingTransparency.getAdvertisingIdentifier();
  443. _log.info("idfa: $idfa");
  444. if (kDebugMode) {
  445. _printInfo();
  446. }
  447. }
  448. _printInfo() async {
  449. String? advertisingId;
  450. // Platform messages may fail, so we use a try/catch PlatformException.
  451. try {
  452. advertisingId = await AdvertisingId.id(true);
  453. } on PlatformException {
  454. advertisingId = null;
  455. }
  456. bool? isLimitAdTrackingEnabled;
  457. // Platform messages may fail, so we use a try/catch PlatformException.
  458. try {
  459. isLimitAdTrackingEnabled = await AdvertisingId.isLimitAdTrackingEnabled;
  460. } on PlatformException {
  461. isLimitAdTrackingEnabled = false;
  462. }
  463. _log.info('advertisingId: $advertisingId, isLimitAdTrackingEnabled: $isLimitAdTrackingEnabled');
  464. }
  465. /////////////////////////// ATT ///////////////////////////
  466. // Platform messages are asynchronous, so we initialize in an async method.
  467. Future<bool> initATT() async {
  468. TrackingStatus status = await AppTrackingTransparency.trackingAuthorizationStatus;
  469. _log.info('initATT111 $status');
  470. // If the system can show an authorization request dialog
  471. if (status == TrackingStatus.notDetermined) {
  472. // Show a custom explainer dialog before the system dialog
  473. // await showCustomTrackingDialog(context);
  474. // Wait for dialog popping animation
  475. // await Future.delayed(const Duration(milliseconds: 200));
  476. // Request system's tracking authorization dialog
  477. status = await AppTrackingTransparency.requestTrackingAuthorization();
  478. _log.info('initATT222 $status');
  479. }
  480. if (status == TrackingStatus.authorized) {
  481. return true;
  482. }
  483. return false;
  484. }
  485. // no need
  486. Future<void> showCustomTrackingDialog(BuildContext context) async => await showDialog<void>(
  487. context: context,
  488. builder: (context) => AlertDialog(
  489. title: const Text('Dear User'),
  490. content: const Text(
  491. 'We care about your privacy and data security. We keep this app free by showing ads. '
  492. 'Can we continue to use your data to tailor ads for you?\n\nYou can change your choice anytime in the app settings. '
  493. 'Our partners will collect data and use a unique identifier on your device to show you ads.',
  494. ),
  495. actions: [TextButton(onPressed: () => Navigator.pop(context), child: const Text('Continue'))],
  496. ),
  497. );
  498. /////////////////////////////////////////////////////////
  499. /// 初始化广告模块
  500. initAd() {
  501. _log.info('initAd');
  502. // AdsController adsController = context.read<AdsController>();
  503. // adsController.initialize();
  504. ApplovinAdsController applovinAdsController = context.read<ApplovinAdsController>();
  505. applovinAdsController.initialize();
  506. }
  507. /// gallery页面加载的时候,可能广告模块还没有初始化完毕
  508. // Future<bool> _bannerReadyAndShouldShow() async {
  509. // bool ready = await adSDKReady();
  510. // return ready && shouldShowBannerAd(data.currentLevel);
  511. // }
  512. /////////////////////////// FCM ///////////////////////////
  513. // 消息推送许可弹框
  514. initFCM() async {
  515. try {
  516. final fcmToken = await FirebaseMessaging.instance.getToken();
  517. _log.info("FCM Token: $fcmToken");
  518. FirebaseMessaging messaging = FirebaseMessaging.instance;
  519. NotificationSettings settings = await messaging.requestPermission(
  520. alert: true,
  521. announcement: false,
  522. badge: true,
  523. carPlay: false,
  524. criticalAlert: false,
  525. provisional: false,
  526. sound: true,
  527. );
  528. _log.warning('User granted permission: ${settings.authorizationStatus}');
  529. } catch (e) {
  530. FirebaseCrashlytics.instance.log("FCM FirebaseMessaging.instance.getToken error: $e");
  531. _log.warning(e);
  532. }
  533. }
  534. }